Categories
Frontend Innovation Prototyping supply-side

Data ETL UI

(Bluxome Labs : 2/16-2/16)

Given only the following mockup from Design (created using InVision)

I did research until I found this.

I knew there would be a fair deal of work to do to re-purpose the idea to realize what Design had proposed so I started out small in my iterations.

First, I tried to standup the simplest POC using jQuery Draggable that I could in a single, local page.

Then, I added Bootstrap (the styling paradigm of the eventual target codebase) and continued to refine interactions

To get Product and Design’s feedback, I deployed the protoype on Heroku.

I was getting close to integration and that would eventually prove the most challenging (given pre-existing styling interactions and positioning.)

I incorporated my work into the main codebase and iterated on styling and interaction from there. Also, I created a CoffeeScript spec for covering the main features.

Here’s the final product

Results

  • Re-purposed an existing drag/drop example using jQuery Draggable in order to facilitate data management.
Categories
Architecture demand-side eCommerce Frontend Full-Stack Innovation Machine Learning Management

Delivering AI

(CrowdFlower : 8/15-9/15)

In late August 2015, given previous successes in the year, I was tapped to lead the engineering team for delvering a conference-ready AI deliverable by early October.

In the months leading up to that, the CTO had been prototyping an intial verion of the app in Rails which, for the conference, was to supposed to be integrated with other legacy apps (Rails 3.2 and Merb) and have its UI overhauled to be compliant with the newly-created company Styleguide.

Week 1

  • Given Balsamiq wireframes, put together a few layouts
  • Put basic routes in place
  • Began architecting common styling solution between AI app and legacy apps
basics coming together

Week 2

  • Continued work on common styling
  • Made choices aobut JS libs and prototyped interactions given wireframes; got buy-in from CTO, Product, and Design
  • Began work integrating with ML Python web service

first index page of models

Week 3

  • Given higher-resolution mockups by Designer, started to polish look-and-feel
  • With architecture in place, began to parcel work out to other engineers

first version of export

Week 4

  • As conference neared, knew we weren’t going to be able to deliver everything; worked with Product to focus on MVP
  • Oversaw work of other engineers

adding data to the model

Week 5

  • Continued to lead other engineers and refine interactions
annotating a model

Week 6

  • Applied final polish
  • Delivered for the conference! Following are a few screenshots demonstrating some of the deliverables

Results

  • Led team in coordination with CTO to deliver AI application (Rails) for company-sponsored conference on Machine Learning, Artificial Intelligence, and Data Science.
Categories
Architecture demand-side eCommerce Frontend Full-Stack Growth Performance Engineering SPAs

Improving Demand-side UX

(CrowdFlower : 2/14-4/14)

Contributors, as they are called, are the +5M people around the world who do work on CrowdFlower’s platform. The application that enables them to do work is one of the company’s heavily trafficked as well as most complicated – blending a Rails backend with MooTools, jQuery, and RequireJS in the frontend.

The application’s UX

…had largely stayed the same for the last five years. In Q1/2014, we decided to enhance it by making it more interactive and towards engaging our users more and conveying the just how much work there is in our system.

Working with the Product Manager and an external Designer, we came up with the following high-resolution mock

Because the application is so heavily used, we knew we couldn’t merely throw the switch on a new design overnight; both from a community management standpoint as well as application performance. Instead, we chose a strategy of introducing a first at the company: use of A/B Testing to determine a design that would perform as well as if not better than the original.

Our key metric for performance in that regard had to do with contributor’s performance after being exposed to the new UX, particular the messaging around our forthcoming gamification and introduction of Levels. In the beginning, we did not have the infrastructure to determine the value for that metric so we simply settled on ‘clicks’ as a (conversion) proxy to understand if the new design was having an impact.

Infrastructure

Without an A/B Testing framework in place, I needed to choose one. As requirements were not concrete for such, I did some due diligence in vetting several options, coming up with a review of A/B testing frameworks for Rails.

It became obvious that Vanity was best suited to our needs. (Since it doesn’t yet have the ability to throttle a percentage of the traffic receiving experiments, I augmented it with Flipper.)

Once that was in place, we could begin iterating on the design, knowing with confidence how we were impacting the user experience.

Server-side

We knew we wanted the experience to be snappy, but completely replacing the existing experience with a Rich Internet Application was far out of the scope for the first month, particularly as there were infrastructure changes to be made to retrofit the stack with A/B Testing. We decided to make progress iteratively over several sprints.

In our first test, we pitted the control (original) against a bare-bones implementation version of the high-resolution mock as the new design.

original

The new version out-performed control (in terms of clicks) 21.3% vs 20.3% (at 95% confidence) so I continued to iterate on the implementation, coming up with the following

To calculate the overall satisfaction by other contributors for a task (denoted by the stars) proved to be too inefficient in this iteration; it wound up losing.

Client-side

On the assumption that we needed to make the experience snappier in order to drive engagement, it was obvious that we would need to have more (and faster) interaction and therefore, an interactive client-side implementation.

As what was essentially a completely parallel product, leveraging only some of the infrastructure that the server-side rendition was utiziling, I begin to flesh out the following

Further refinement (an actual data) was necessary to get it looking more like the high-res mock (and like its server-side-rendered peer)

At this point, we implemented and integrated with our own homemade badging solution, beginning to display badges in the following iteration

The new version out-performed control (in terms of clicks) 21.3% vs 20.3% (at 95% confidence) so I continued to iterate on the implementation, coming up with the following

Testing the impact of particular messaging was also of interest, so we added a Guiders variation as well. At this time we also leveraged Google Analytics Events on the Guider buttons to track how the far the user got in our messaging.

Letting the experiments run a few days with sufficent traffic, we found that client-side-rendered version peformed no worse than the server-side-rendered version (23.9% vs 22.9%) and that having guiders also performed not significantly worse (23.1% vs 23.7%) so we decided to keep both.

By that time, the new version was out-performing control (the original design) 22.2% vs 20.7% (at 99% confidence) so a decision was made to move forward rolling out the new experience to 100% of contributors, doing some polishing (copy/styling) work before finally settling on the following

Results

  • Used A/B testing to upgrade company’s most highly-trafficked page (5+M views/month,) increasing user engagement by 5% and saving $2K/month (in Bunchball costs) by rolling own simple badging solution.
Categories
eCommerce Frontend Innovation supply-side

Supply-side Refresh

(CrowdFlower : 7/13-12/13)

This was an enormous effort to overhaul a product whose UX had not been altered much in five years.

We took a piece-by-piece approach to swapping out components because of the complexity of the legacy behemoth. First, we refreshed the views in the legacy app, which involved changing styling in three different places (because the app had grown “organically” over the years, taking on three different styling paradigms styling was defined in custom stylesheets, in Less, and inline.)

In parallel, part of the team started building out the new peer Rails 3 app, the eventual destination for all views, complete with the company’s brand-new proprietary SSO solution (also built in parallel.) Finally, routing was updated to send all traffic to the Rails app.

Forming

Between August and September of 2013, we coalesced as a team under the project champion, the company’s CTO, and began formulating what the new UX should be and do.

Below is a screenshot of an example of the dashboard as seen by the end user (Merb, built in 2008)

Below is a screenshot of the progress of a microtask job, also as seen by the user (sensitive information redacted)

Norming

Between September and October of 2013, we cranked out the new experience.

Based on a design concept by the other F2E in the team, we began restyling low-risk interfaces of the system. The new design was not simply a reskin, but involved introducing a similar-yet-improved information architecture, an example of which can be seen below

Following are a few more example screenshots demonstrating the evolving look-and-feel

Configuration Panel

As we were tackling the UX, a backend engineer in a peer team was working in parallel to create a custom role-based SSO system that we would leverage for enforcing authentication and authorization in a new way for the company.

Shortly before the conference, a decision was made to go with a second design concept, not entirely different from the original, but a little more polished. A designer was requisitioned to provide the new design. From that point forward to product launch, we mostly fine-tuned the details.

The following screenshot demonstrates not only the new design but also the use of the new SSO solution, which can be seen where certain UI elements are disabled based on the user’s permissions

To QA the new experience, we ran it in alpha against production data repositories just prior to the conference.

Performing

After the launch, we maintained the product, adding features we had not been able to squeeze in.

Below is an example screenshot of how the final product shaped up

Results

  • Consolidated multiple styling paradigms for new UX ahead of company-sponsored conference.